Wheeler Wrestling Model
Here is some background on the Wheeler Wrestling Model for Building and Analyzing Performance (WWMBAP©) and the Wrestling Analytics Power Rating System© (WAPRS©).
Always wanted to invent a long, complicated acronym, and now I've come up with two - it's a badge of honor in the Information Technology world you know.
Initial Background on the Model &
the Power Rating System (WAPRS©)
A few Insights on how the Wheeler Wrestling Model for Building and Analyzing Performance functions
More to follow via Blog Entries
What are the 3 Dimensions of the Wrestling Analytics Power Rating System©?
That’s probably one of the easiest questions to answer. The explanation with example stats are listed here:
- Wrestler Action (# of takedowns)
- Opportunity (# times on your feet and # of times no one got a takedown)
- Opponent Action (# of takedowns)
What are the Positional Power Rating in WAPRS©?
A 0.000 to 1.000 rating for each of the three folkstyle wrestling positions.
- If a wrestler scores above 0.500, the wrestler is “winning” that position more often than not
- If a wrestler scores below 0.500, the wrestler’s opponents are “winning” that position more than the wrestler
The goal of providing power ratings in addition to counts is to show where wrestlers truly need to improve, instead of just counting things. Counting and comparing the right things is the important key.
How does this compare to other statistics in other sports?
I chose the power rating scale because of baseball (I think – and also because I liked the straightforwardness of it). In baseball if someone bats above 0.500 for few games or even weeks, you know they had an amazing run. If someone bats 0.300 for the whole season, you know they’ve had one heck of a season. Baseball also uses these types of ratings or percentages for other statistical elements as well (on-base percentage, slugging percentage, earned run average, etc.).
I wanted something similar for wrestling — where you knew based on one number how a wrestler is performing in a particular area — hence the Wrestling Analytics Power Rating System© (WAPRS©). The other aspect is comparisons. Stats are about comparing the right things against each other. For example, in basketball it ‘s meaningful to know how many points a team scored, but even more interesting to know things such as:
- how many points were scored after securing an offensive rebound (2nd chance points)?
- how many points were scored off of turn-overs?
In wrestling it’s meaningful to know how many takedowns a wrestler scored, but even more meaningful to know how many takedowns you scored compared to how many times you were on your feet.
3D Wrestling Stats and the Wheeler Wrestling Model provide that level of analysis for wrestling.